A role for every guest
Four core characters, plus two optional roles. Each has a private brief, relationships and personal objectives.
Case 001 · Blackwater House, 1932
Adrian Vale invited you to celebrate his legacy.
Someone made sure it would be his last evening. A disputed inheritance, a maritime scandal and the accounts of a charitable fund pull six rounds of investigation into one final reckoning.
Free during preview. No account or payment required.
THE COMPLETE CASE
Four core characters, plus two optional roles. Each has a private brief, relationships and personal objectives.
Timed investigation rounds release public evidence and private clues. Talk freely and decide what to reveal.
Everyone makes a final accusation. The closing reveal explains the killer, the timeline and the evidence.
Share a code, link or QR. The organizer plays too, with simple controls for the pace of the evening.
A GLIMPSE INSIDE
Your phone holds your character and private clues. The real action happens in the conversation around it.
Explore a fictional interface example below. These sample details are not part of The Last Toast and reveal no case secrets.
PRIVATE DOSSIER
The invitation designer. You were hired to make the evening look impeccable. Someone changed the guest list after you sent it.
Your objective: find out who added the extra name without admitting you lost the original list.
ILLUSTRATIVE EXAMPLE / NOT A LIVE ROOMPlay in the same room or on a group voice call. Each person needs a phone or browser. Read your private character brief, then talk, question and trade information freely. Your objectives guide you; there are no lines to memorize.
The organizer shares a code and plays a full character. The game handles the rounds and reveal. The murderer knows from the start and can bluff, but cannot rewrite the evidence.
Allow a few minutes to read roles. Six 10-minute investigation rounds unlock evidence, followed by five minutes for final accusations. You can move to the next round early when everyone is comfortable.
No printing, costumes, preparation or separate game master required. English-language case, recommended for ages 16+. Includes fictional death by poisoning, financial crime and deception.
BEFORE YOU INVITE EVERYONE
Everything you need to plan the evening.
Yes. The organizer receives a character like everyone else. They can start and advance rounds, but cannot read other players’ secrets or open the solution early. If assigned the murderer’s role, they learn the truth through that role alone.
Four to six people, one internet-connected phone or browser per person, and 75–90 minutes together. Play at the same table or use your own group voice or video call. RiddleArc does not include voice chat.
No. One person creates the room; everyone else joins using its link, code or QR and a nickname. Nothing to install or print. Keep your own screen private.
Yes. The four core characters contain everything needed to solve the case. A fifth and sixth player add characters and perspectives without changing the solution. Everyone stays in the game until the reveal.
Read a short character brief, then speak in your own words. Ask questions, protect secrets and bargain for information. You can bluff about your character’s actions, but cannot invent physical evidence or change established facts.
The case has one predetermined murderer and one evidence-based solution. Roles are assigned when the game starts, and the murderer is told privately. Once you know the solution, the mystery is best enjoyed by a fresh group.
The complete first case is free during preview. No payment details or subscription are required. Future pricing has not been announced.
The Last Toast is currently in English and recommended for ages 16+. Its fictional themes include death by poisoning, financial crime and deception. Costumes are optional.
YOUR NEXT GAME NIGHT
The Last Toast · 4–6 players · English · Free preview
Create your private room ↗No account. No payment details. Everyone plays.