Gather your suspects.
Create a room and share the invitation. Everyone joins on their phone — the organizer gets a character too.
SOCIAL MYSTERIES. SHARED SECRETS.
Turn your next gathering into a story worth telling.
Become a character. Trade secrets. Uncover the truth.
BLACKWATER HOUSE · 1932
ONE EVENING. ONE UNSOLVED MURDER.
Blackwater House, 1932. A storm has cut the island off.
Your host raises his glass. Minutes later, he’s dead.
Everyone has a motive. Only one had the opportunity.
Ask the right questions — and watch who changes the subject.
LESS PREPARATION. MORE INTRIGUE.
Bring your friends and your phones.
We’ll bring the secrets.
Create a room and share the invitation. Everyone joins on their phone — the organizer gets a character too.
Read your private brief. Question, bargain, bluff. No scripts to memorize. The conversation is yours.
New clues arrive over three rounds. Make your final accusation, then discover what really happened.
A GLIMPSE INSIDE
Your phone holds your character and private clues. The real action happens in the conversation around it.
Explore a fictional interface example below. These sample details are not part of The Last Toast and reveal no case secrets.
PRIVATE DOSSIER
The invitation designer. You were hired to make the evening look impeccable. Someone changed the guest list after you sent it.
Your objective: find out who added the extra name without admitting you lost the original list.
ILLUSTRATIVE EXAMPLE / NOT A LIVE ROOMBEFORE YOU INVITE EVERYONE
Everything you need to plan the evening.
Yes. The organizer receives a character like everyone else. They can start and advance rounds, but cannot read other players’ secrets or open the solution early. If assigned the murderer’s role, they learn the truth through that role alone.
Four to six people, one internet-connected phone or browser per person, and 45–60 minutes together. Play at the same table or use your own group voice or video call. RiddleArc does not include voice chat.
No. One person creates the room; everyone else joins using its link, code or QR and a nickname. Nothing to install or print. Keep your own screen private.
Yes. The four core characters contain everything needed to solve the case. A fifth and sixth player add characters and perspectives without changing the solution. Everyone stays in the game until the reveal.
Read a short character brief, then speak in your own words. Ask questions, protect secrets and bargain for information. You can bluff about your character’s actions, but cannot invent physical evidence or change established facts.
The case has one predetermined murderer and one evidence-based solution. Roles are assigned when the game starts, and the murderer is told privately. Once you know the solution, the mystery is best enjoyed by a fresh group.
The complete first case is free during preview. No payment details or subscription are required. Future pricing has not been announced.
The Last Toast is currently in English and recommended for ages 16+. Its fictional themes include death by poisoning, financial crime and deception. Costumes are optional.
YOUR NEXT GAME NIGHT
The Last Toast · 4–6 players · English · Free preview
Create your private room ↗No account. No payment details. Everyone plays.